Jargon
Rules
- Setup:
Divide players into two teams.
Place the cards facedown in a pile.
Choose a player from each team to be the "clue-giver" for the first round.
Select a time limit for each turn (e.g., 1 minute).
- Gameplay:
The clue-giver from Team A picks up a card from the pile and describes the term aloud without using the forbidden words on the card or any part of the term (without showing the term).
The clue-giver's objective is to help their teammates guess the term on the card without using any of the forbidden words in the white box listed on the card.
The clue-giver can use any other words, phrases, or gestures to convey the meaning of the term.
The teammates attempt to guess the correct term within the time limit.
If Team A successfully guesses the term within the time limit, they score a point, and it becomes Team B's turn.
If the time limit elapses or Team A uses a forbidden word, they do not score a point, and it becomes Team B's turn.
- Forbidden Word Penalty:
If the clue-giver accidentally uses a forbidden word (within the white box), the opposing team may press the buzzer and call out the supposed forbidden word.
If correct, the opposing team gains a point, and the clue-giver's turn ends.
If incorrect, the opposing team loses a point, and the clue-giver continues giving clues.
- Alternate Turns:
After Team A's turn ends, it's Team B's turn to select a clue-giver and continue the game.
Teams alternate turns until all the cards have been used or a predetermined number of rounds has been completed.
- Scoring:
Keep track of each team's score on a scoreboard or using scoring tokens.
The team with the highest score at the end of the game is the winner.
The game deck contains 535 cards covering every system of the body.
Each system can be played online using mobile devices and desktops.